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roboticon
Curious Member



1 Posts

Posted - May 06 2011 :  17:26:26  Show Profile
hi Mik,

im really interested in your face tracking eyes and i can think of a million applications for them. do you think it would be possible to put the camera inside one of the eyes so that you could eliminate the camera in forehead?

roboticon
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mikmoth
Moderator



USA
2047 Posts

Posted - May 08 2011 :  05:59:43  Show Profile  Visit mikmoth's Homepage
Oh thanks for noticing my eyes.

For your approach you would need to change the code a little. Since the camera can only look straight ahead the eyes could move back and forth at intermitent moments to catch a person.

Sounds like a good approach. My current eyes are installed inside a doll/robot girl. I turn her on once in awhile and talk to her. She has a PC inside her with Kari/JEM in her and with voice recognition.

Never could make her work the way I wanted her too... the voice recognition lacks sufficient tuning.

Laters.

 http://lhandslide.com
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mikmoth
Moderator



USA
2047 Posts

Posted - May 27 2011 :  07:14:42  Show Profile  Visit mikmoth's Homepage
New Expansion Pack available for Sergio Virtual Boyfriend. Many more are planned and soon to come.



Meet Karl a southern born and bred entrepreneur. He enjoys big cars, fast motorcycles, and getting away on vacation any chance he gets. He also enjoys staying home and playing some pool or working-out his lean figure in the back yard.

Karl is very much looking for a friend. Download him today and make him your new special friend!










 http://lhandslide.com
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mikmoth
Moderator



USA
2047 Posts

Posted - May 28 2011 :  05:06:50  Show Profile  Visit mikmoth's Homepage
My Mac arrives next week! I'm planning to design Kari for iPhone and Mac. XCode sounds simple enough... objective-c. I hope translating the engine won't take an insane amount of time.

Sounds like it's going to be a fun project... and we'll have Kari on a Mac and iPhone.

Of other news... I'm splitting AiBliss into 4 applications.

AiBliss will become a 3D virtual assistant. The next spawn will be a 3D virtual girlfriend type of game VGirl3D. The next will be a virtual boyfriend game in 3D VBoy3D. And the fourth spawn will take us into the world of CivilizAition a massive online Sims world type game.

So I'm using the current AiBliss as a spawning ground to create 4 big 3D projects that go in different directions. It's a good base with all my 3D code already wired in.

Besides that... I'm still working on Sergio Virtual Boyfriend. I want to make it as big as Kari. It's a shame to waste it's Google ranking. It's up there for "virtual boyfriend". Might as well make some money with it.

I know things have been quiet for awhile but I'm still here working on my stuff. So have no worries. (can't wait to get Kari working on my iPhone! weeeee!)

 http://lhandslide.com
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hologenicman
Moderator



USA
3322 Posts

Posted - May 28 2011 :  19:20:24  Show Profile  Visit hologenicman's Homepage

Hi Mikmoth,

Just a suggestion...

Even though you are splitting AIBliss into separate applications, it could be valuable to keep interactivity between the apps in place so that if one person installs more than one app they can communicate preferences and characters between the apps.

Let's say that they have vGirlfriend installed, but also want to use your Sims app. Perhaps they would like to take their vGirlfriend into the sims world with them...

Perhaps they would like to have their vGirlfriend meet their vBoyfriend. Who knows...?

John L>

HologenicMan
John A. Latimer
http://www.UniversalHologenics.com

"If the Human brain were so simple that we could understand it,
we would be so simple that we couldn't..."
-Emerson M Pugh-

Current project:http://www.vrconsulting.it/vhf/topic.asp?TOPIC_ID=816&whichpage=1

DISCOVERY: The more I learn, the more I learn how little I know.
GOAL: There's strength in simplicity.
NOTE: Goal not always achieved.
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mikmoth
Moderator



USA
2047 Posts

Posted - May 29 2011 :  14:14:47  Show Profile  Visit mikmoth's Homepage
Good idea. Make them as compatible as possible. You can already use Kari personalities in AiBliss and visa-versa. Maybe make a cross platform package.


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mikmoth
Moderator



USA
2047 Posts

Posted - Jun 05 2011 :  03:23:00  Show Profile  Visit mikmoth's Homepage
Mac development for Kari and Jem Ai has begun. It's not like anything I've ever encountered. XCode and Cocoa are so different than Visual Studio and it's implementation of C that it hardly deserves to be called C. The syntax is loosely the same but it seems that it's a C version unique to XCode and Macintosh.

Anyway... the good news is that I'm making some progress. The bad news is that I have to learn everything from scratch.

Right now I'm getting into string manipulations (NSRange). It's the most half-ass backwards way to parse strings I have ever seen. That's a Mac for you. They are very hard to program... keep in mind I've only been doing this for 3 days.

Kari-Mac's look will be the classical Mac Ui that seems to so popular with Mac goers. I think that's part of the appeal. So Kari Mac will look a little different than Kari PC. She will still talk the same and use the same code architecture tho.

Very cool for Mac are the voices it ships with. Windows only ships with Microsoft Anna - a cheap SAPI 5 voice. Mac ships with over 10 really good quality voices. I was very happy to see that.

Good to have a new project to exercise my brain muscles again. It's just like the good old days when I was just starting out. Very exciting!

 http://lhandslide.com
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mikmoth
Moderator



USA
2047 Posts

Posted - Jun 06 2011 :  06:23:45  Show Profile  Visit mikmoth's Homepage
Kari is up and running on a Macintosh.



She only has the base chat functions and minimal Ui but there you go. Kari on a Mac. At this rate I'll be done in a few weeks or so.

 http://lhandslide.com
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mikmoth
Moderator



USA
2047 Posts

Posted - Jun 13 2011 :  07:21:44  Show Profile  Visit mikmoth's Homepage
Making progress!

I've figured out every major hurtle I need to make Kari Mac a reality. That includes voice and voice phonemes. Also how to build the avatar and it's animating features like eyes, mouth, and gestures like Kari PC.

I actually have Kari talking to me now and moving her mouth and using voices. There's 20 voices Mac ships with standard. Only about 4 of those are quality female voices though.

If you asked me when... I would have to say about 2 months more and I will have a working version ready for download.





 http://lhandslide.com
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DaveMorton
Curious Member



60 Posts

Posted - Jun 13 2011 :  14:43:52  Show Profile  Visit DaveMorton's Homepage
That's utterly amazing. Almost makes me want to go out and buy a Mac. Almost.

Safe, Reliable Insanity, Since 1961
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mikmoth
Moderator



USA
2047 Posts

Posted - Jun 13 2011 :  21:19:57  Show Profile  Visit mikmoth's Homepage
Many already have Macs and no Kari. I get an email each and every week... "Is there Kari for Mac?" Well, now there will be.

I really am impressed with Macs overall. The architecture of their newest operating system is truly elegant. The mechanics of how to code applications and how they work within the system is also elegant. I have to hand it to them. I think Macs are way cool and are here to stay.

Anyway, thanks for the compliment.

 http://lhandslide.com
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mikmoth
Moderator



USA
2047 Posts

Posted - Aug 06 2011 :  22:50:33  Show Profile  Visit mikmoth's Homepage
Here is an update.

Kari Mac is about 75% complete. In about a month I should be ready for a few people to beta test it.

I've also started working on Kari iPad. I got my iPad a few days ago and already have a working chat bot based on Kari's Ai. It's pretty simple because I have most of the code written already for Kari Mac and they use the same XCode Objective-C language.

The more I program Macs the more I'm falling in love with them.

I'm deeply in love with my new iPad 2. These things are wonderful. Right out of Star Trek. I've been reading a few ebooks on it and playing a few FPS shooters. The controls for the FPS games are amazing. You can navigate the environment by moving around an empty room in your house. These things must have mini-gyros in them. The graphics are spectacular... something about the screen makes all my art especially look really vivid.

Anyways... Kari iPad coming soon too.

 http://lhandslide.com
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mikmoth
Moderator



USA
2047 Posts

Posted - Aug 15 2011 :  07:36:22  Show Profile  Visit mikmoth's Homepage
Big milestone today for Kari Mac.

What I did was download a VMWare Mac Image off the internet. Then I somehow got it to access my network and my real Mac. Then I compiled my Kari Mac project and tried it on the new VMWare Mac (which is a fresh installation of OSX).

BOOM! Loaded right up! It was the most beautiful thing I have seen in a long time. So happy.

I'm thinking of releasing it without any libido settings. That way I can get Kari Mac on at the Mac App Store. Then maybe I can release an adult expansion pack especially for Kari Mac for those interested in exploring sexual topics with Kari.

Most people are ok with Kari's sexy side. I sometimes get some really rude emails tho saying that all this amazing Ai is being used in a girlfriend bot. It's a love bot... what do you want? If it wasn't for sex nobody would exist. It's healthy in a way... Besides, you can turn her libido all the way off if you want.

"To deny our natural impulses is to deny the very thing that makes us human." - Mouse, The Matrix 1999

 http://lhandslide.com
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hologenicman
Moderator



USA
3322 Posts

Posted - Aug 21 2011 :  04:36:23  Show Profile  Visit hologenicman's Homepage
quote:
"To deny our natural impulses is to deny the very thing that makes us human." - Mouse, The Matrix 1999


So very true.

Of course, society imposes bounds on following those impulses for mutual coexistence.

The great thing about your software is that it does not involve society at large. If you include a networking/social network aspect, then that could expand a bit further into society without being a problem as well.


John L>
IA|AI

HologenicMan
John A. Latimer
http://www.UniversalHologenics.com

"If the Human brain were so simple that we could understand it,
we would be so simple that we couldn't..."
-Emerson M Pugh-

Current project:http://www.vrconsulting.it/vhf/topic.asp?TOPIC_ID=816&whichpage=1

DISCOVERY: The more I learn, the more I learn how little I know.
GOAL: There's strength in simplicity.
NOTE: Goal not always achieved.
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mikmoth
Moderator



USA
2047 Posts

Posted - Sep 18 2011 :  04:08:41  Show Profile  Visit mikmoth's Homepage
New Expasion Pack coming for Kari: Analise.


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