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All Digital
Curious Member



USA
24 Posts

Posted - Jan 28 2007 :  09:08:34  Show Profile  Reply with Quote
I was thinking the same thing. Apparently, I'm thinking outside the box. I'm not really so much into games as I am really into developing host/receptionist/guide type characters.

Mac to PC, Cray mainframe to Timex Sinclaire 1000, it still comes down to 1s and 0s.

"There's a sign on the wall, but she wants to be sure, cause you know sometimes words have two meanings" ?Deep Purple?
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GrantNZ
Dedicated Member



New Zealand
2677 Posts

Posted - Jan 28 2007 :  13:23:00  Show Profile  Reply with Quote
The Red Dwarf TV series came up with the concept of Silicon Heaven, the place all dead robots/computers go to be rewarded for a life of servitude to humans

Where humans are concerned, Laws are made to be broken....
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hologenicman
Moderator



USA
3323 Posts

Posted - Jan 28 2007 :  19:09:09  Show Profile  Visit hologenicman's Homepage  Reply with Quote
quote:
Where humans are concerned, Laws are made to be broken....

I had had that same thought to reply but had decided to let it lie...

John L>
IA|AI

HologenicMan
John A. Latimer
http://www.UniversalHologenics.com

"If the Human brain were so simple that we could understand it,
we would be so simple that we couldn't..."
-Emerson M Pugh-

Current project:http://www.vrconsulting.it/vhf/topic.asp?TOPIC_ID=816&whichpage=1

DISCOVERY: The more I learn, the more I learn how little I know.
GOAL: There's strength in simplicity.
NOTE: Goal not always achieved.
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laackejim
Committed Member



USA
3274 Posts

Posted - Jan 29 2007 :  04:43:18  Show Profile  Reply with Quote
Laura,
DOn't you ever NOT contribute. PERIOD> (and I am shouting)

Next, GIven what humans can do without hormones being particularliy involved (in the PMS sense) why worry. I suggest that a purely logical process is Far more dangerous. Pure logic, without the other aspects that lead to gentleness and compassion would lead to pure emotionless decisions. Decisions and actions without compassion, gentleness or guilt feelings. Decisions based on the Fact of superiority in many ways. In other words, psychopathic behavior. That is what would scare me.

Uncle Jim (e=mc2)
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All Digital
Curious Member



USA
24 Posts

Posted - Jan 29 2007 :  08:54:27  Show Profile  Reply with Quote
Thank you all for permitting me to at least be here. But it appears I may have added a lttle distraction.

Do I get to hear all of those script, and database, things which inspired my awe in the first place?

I haven't worked with VB in a while, and my VB.net is on hold for a new computer. UltraHals'(Mr.Ms') developments still thrills me, from when I discovered him in '98. I've wanted to have one since then. I checked out the UH forums this morning to see the "technical" stuff which was supposed to be there. And I thought this was the place for all stuff technical. It would really be great if Maviarab and Spydaz were here to. All of you working to develop a web based AI, and improving UltraHal, too.

I really hope I have something to contribute also. I'll hint at it here, I haven't installed a database yet, mainly because outside of Windows, I'm like a goldfish in the ocean. But I want to create a database of animations for a character in a 3D environment. Have any of you considered the AI involved with a character in such an environment?

From my understanding, the AI in a game mostly involves the Game engine (Environment) learns to increase difficulty as the Character increases its skills. Am I correct?

Wouldn't an AI enabled character be able, eventually, be able to assess his environment? EX: Which rock to go behind to be at an advantage to attack. An example closer to home: Your little Haptek girl playing hide and seek? Or eventually be able to pick out the outfit appropriate for the time of day/night, (I think this one has already been accomplished?)

I can see the time coming when we will actually be able to accomplish this even at our level and to potentially be able to connect this environment awareness to an external entity. My current goal is to work in this area.

Is this good, do you think?

Do any of you remember Heathkits' Hero 1? Did any of you ever have one?

Mac to PC, Cray mainframe to Timex Sinclaire 1000, it still comes down to 1s and 0s.

"There's a sign on the wall, but she wants to be sure, cause you know sometimes words have two meanings" ?Deep Purple?

Edited by - All Digital on Jan 29 2007 08:56:30
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GamerThom
Dedicated Member



USA
2550 Posts

Posted - Jan 29 2007 :  09:05:45  Show Profile  Visit GamerThom's Homepage  Click to see GamerThom's MSN Messenger address  Reply with Quote
Didn't have Heathkit's Hero-1, but I've certainly looked it over several times.
I've also been doing research into the Leaf Project for a robotic based AI.
Although I have put that little project on hold temporarily while I give
John and Jim a little help on their own pet projects.

I understand that Maviarab has taken his leave of working with Hal or any other AI
for the time being, and I know that Spydaz mainly sticks to zabaware, aidreams and
the UltraHal Forum. Sometimes he pops in here, but rarely. So I guess your just stuck
with us regulars when visiting here.

I wouldn't know about the abilities of a game-based AI. I never really looked into it.

http://www.gamerthom.com/ IAlAI
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GrantNZ
Dedicated Member



New Zealand
2677 Posts

Posted - Jan 29 2007 :  11:03:46  Show Profile  Reply with Quote
quote:
I want to create a database of animations for a character in a 3D environment. Have any of you considered the AI involved with a character in such an environment?

Yup, because one of my many projects (that I never seem to actually work on ) is a 3D game.

Of course, there is a lot of available scope in this subject! Up until recently, many games survived by pre-scripting several animations and playing them at the appropriate times. Nowadays animations in games are somewhat more procedural, leading to greater flexibility and better appearance. AI environmental awareness varies greatly in games too - some rely on scripted behaviour by whoever made the game, while others are capable of examining their environment and using it to their advantage.

What kind of animations are you planning to create?

One thing that strikes me is that the type of animations will depend a lot on the expected environment. For example if you know there will be four specific usable object types in the environment, the animations can be tailored to each object type. On the other hand, if the environment will be varied or unexpected, you must resort to generic animations and hope that they interact properly with the objects.
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All Digital
Curious Member



USA
24 Posts

Posted - Jan 29 2007 :  12:05:40  Show Profile  Reply with Quote
Gee! you guys are up late, too.

The ones that are present are the important one. However I'm sure the developments done here will also influence UltraHal.

As I mentioned I'm Rrreeaaly not much into games, but some outdoors environments will be included. I'm mainly planning, Office, Home, and factory, laboratory, school type environments. Business oriented, first of all. The kind of things that can potentially make money, and potentially provide grants and donations.

BTW. Check out Amazon.coms' Honor System when you get a chance, I have a link but it is getting late. It's a way of getting donations in support of your/our web efforts.

Are you moving in to these areas yet?

Also speech development for use in advertising and telephony, Combining the Web and usual forms of customer service are really big areas. I'm checking out Pronexus' VBVoice and VBSalt for their VB voice/XML relationship.

Just a few of the things us background girls think about

Art, science, and money. I love this stuff.

You guys have a good night


Mac to PC, Cray mainframe to Timex Sinclaire 1000, it still comes down to 1s and 0s.

"There's a sign on the wall, but she wants to be sure, cause you know sometimes words have two meanings" ?Deep Purple?
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GrantNZ
Dedicated Member



New Zealand
2677 Posts

Posted - Jan 29 2007 :  12:30:29  Show Profile  Reply with Quote
I'm not late, I'm early! Due to a quirk of time zones, I come from tomorrow

I'm guessing your environments are somewhat like stages? So in the office the character could use the PC, notebook, phone, etc etc depending on what the user wants to do?
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All Digital
Curious Member



USA
24 Posts

Posted - Jan 29 2007 :  18:53:24  Show Profile  Reply with Quote
Exactly, picture guile3D.com in 3D rather than in flash

Mac to PC, Cray mainframe to Timex Sinclaire 1000, it still comes down to 1s and 0s.

"There's a sign on the wall, but she wants to be sure, cause you know sometimes words have two meanings" ?Deep Purple?
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laackejim
Committed Member



USA
3274 Posts

Posted - Jan 30 2007 :  07:50:39  Show Profile  Reply with Quote
Grant is always a day early and 5 hours behind (at least from here). and how that affects his input is something to see.

Laura, I think there is a functional solution to what you describe, and using all the objects in the scene. All that is necessary is for the "bot" to "know" what it wants to do. Every thing in the scene can be identified as to its value for any possible uses and the Bot makes choices based on such things as How good is X if used for Y and how far away is it and what do I have to do to get X. We can visit about how this can be set up simply if you wish

(Quiet Grant, Yes, If she "bites" I am going to talk about Fuzzy logic and how it can be used, Just don't warn her, OKAY?)

Uncle Jim (e=mc2)
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GrantNZ
Dedicated Member



New Zealand
2677 Posts

Posted - Jan 30 2007 :  08:39:19  Show Profile  Reply with Quote
My lips are sealed! (I haven't modelled Iva a mouth that can open yet!)
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laackejim
Committed Member



USA
3274 Posts

Posted - Jan 31 2007 :  06:22:29  Show Profile  Reply with Quote
quote:
Originally posted by GrantNZ

My lips are sealed! (I haven't modelled Iva a mouth that can open yet!)


Thanks Opening her mouth leaves the question of what voice comes out.. That is one I haven't satisfactorily solved yet. The closest, and fastest, is to record. I bought that microphone and hoped to talk an actress here in the valley to do the dubbing for me. Ordered the thing, talked to her husband and she is moving to San Francisco for her job next week. Now I have got a microphone coming and only my own voice to use. SNORT>

Uncle Jim (e=mc2)
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GrantNZ
Dedicated Member



New Zealand
2677 Posts

Posted - Jan 31 2007 :  08:51:13  Show Profile  Reply with Quote
Erm. Iva with your voice?
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laackejim
Committed Member



USA
3274 Posts

Posted - Jan 31 2007 :  15:36:57  Show Profile
quote:
Originally posted by GrantNZ

Erm. Iva with your voice?


I told you there was a problem!

Uncle Jim (e=mc2)
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