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 Penguin Robot
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vrossi
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Italy
1455 Posts

Posted - Nov 02 2015 :  10:20:53  Show Profile  Visit vrossi's Homepage
Penguin Happy Feet
This is a full scale robot motion control dance program that sets a new standard in biped motion control and dancing. There are 21 individual choreographic movements including Penguinese and Music. Set this dance to music like "I Wish" by Stevie wonder (played separately). Based on the movie, "Happy Feet," this program will run 23 commands or less in the main section. True to the original Happy Dance, the main version begins with moderate dance and works up into a Penguin frenzy.

Penguin Line Dance
This is the classic line dance for Penguin Robot - walk, turn, beep, repeat, in desktop format to keep Penguin on top of a desk. Penguin will walk forward with two cycles (equal to five individual steps) do three cycles of turn left to approximate a 90 degree turn (on a typical desktop surface), do a double beep, and repeat.

Penguin Roller Skate Dance
Roller Skate Dance is an exciting program that gives Penguin robot the ability to dance on skates within a 16x16-inch desktop area. There are 34 movements to the dance which can be mixed and matched for a variety of skate dances. Enough memory remains in the code to add skate dance movements.

Penguin Strongman Weight Lifting
The Penguin Robot Strongman Weightlifter program transforms Penguin into a mighty pennyweight weightlifter! He has capability to lift great weight, relative to his own weight. To preserve the servo, do not lift excessive Penny or Fen weight.
There are two versions of the weightlifting program. This version uses the debug screen and has options to set the lifting speed, and the height of the lift. As a result of these capabilities, the program must run with the usb cable attached. The second version of the weightlifter program is fully automatic and autonomous.

Penguin run
This program gives Penguin the ability to run fast. Penguin Runner uses the Double Motion Control Engine (DMCE). This consists of two subroutines, each one is dedicated to a servo. With this technique, it's possible to add fuzzy logic effects by driving one servo motor and resting the other. Effects of coasting a servo through the DMCE and inertia can have some remarkable effects.

Penguin Sumo
This code changes Penguin Robot into a Japanese Sumo wrestler in training, stomping high, shuffling the salt, preparing to take on other bots in Asia and the world!

Penguin wireless soccer
This is wireless soccer. The program will allow Penguin to enter robot league Soccer tournaments, or play a good game of Desktop soccer. Penguin control is by infrared wireless using a Soccer Template created in PBASIC - giving a TV remote full soccer playing functions. The remote standard is SONY. This program combines elements of Soccer, Motion Control, and the hand held remote.
Penguin robot can kick a small soccer ball with one or the other foot, make goals, act as Goalie, work the field (or desktop), walk or run forwards and backwards, and do turns. There's additional special functions, for a total of 11 functions with 6 buttons available for add-on programming.

Penguin Auto Weightlift

The Penguin Robot Strongman Weightlifter program transforms Penguin into a mighty pennyweight weightlifter! He has capability to lift great weight, relative to his own weight. To preserve the servo, do not lift excessive Penny or Fen weight.

Penguin Defensive IR Jammer
This program sends out a beam flood of infrared light and modulates both left and right IR emitters at approximately the same time.
Purely a defensive move, Penguin Robot sends out jamming infrared to continuously block the IR signal of other robots resulting in their blindness, confusion, and retreat in battle.

Penguin Jam
Purely a defensive move, Penguin Robot sends out jamming infrared to continuously block the IR signal of other robots resulting in their blindness, confusion, and retreat in battle.

Penguin old age walk
Penguin robot is the man in the classic scifi movie 2001 A Space Odyssey, at the end of the movie. He's in bed staring up at the ceiling, then decides to get up for a glass of water. By now, he's so old, severely aged by time travel, that he can hardly walk! Take a look at Penguins Old Age Walk!

Penguin Small Walker

Small Walker gives Penguin the ability to walk by taking small steps. Designed for smooth surfaces without irregularities, it increases stability of walking on slight sloping plane surfaces without the use of an inclinometer.

Penguin shag walker
With Shag Walker, Penguin can walk in thick shag carpet. The techniques involve VIDs Virtual Inertial Dampeners, TME twin motion control engines, stepping high enough, moving high to center, MASC Mid Air Servo Centering, and doing the shag walk slower than a standard walk to keep better balance.

Penguin Autonomous Navigation v1.2
Avoids obstacles while seeking light.

Penguin Migrate North v1.2

This is a modified version of Penguin-AutonomousNavigation-v1.2.bpx that tries to head north.

Penguin screen compass
With Penguin Virtual Screen Compass, Penguin will report cardinal compass positions to the Debug screen, scale, and graphically plot to a virtual compass band, while constantly updating with real time graphics.

Penguin sound compass

The faster Penguin chirps, the closer he is to North. The chirping speed is directly proportional to the compass angle. For example, with 0 to 360 degrees, 0 is the slowest and 360 the fastest.
This lets you know when penguin is at North (360). Procedure: turn Penguin until the sound is fastest, abruptly becomes slowest, then turn Penguin counterclockwise until the chirping becomes fastest again. This is the North point at 360 deg.

Penguin scout compass

SCOUT COMPASS will report directions in the field just by turning Penguin in any direction. With Penguin and SCOUT COMPASS, you are never lost. Penguin knows how to find the South Pole! Uses Penguins' on board display to see reported directions. Uses graphics characters.

Penguin scouting feet

Penguin with scouting feet turns on a smooth desktop until North is found. To find North faster and more efficiently, if Penguin is between North-West-South range, the turn is right. Between North-East-South, the turn is left. North zone is 10 degrees on either side of 360 degrees. This subdues spurious readings and zone oscillation. When North is faced, Penguin stops turning.

Click here to download:
www.vrconsulting.it/penguin/dancing.zip
www.vrconsulting.it/penguin/athletics.zip
www.vrconsulting.it/penguin/walking.zip
www.vrconsulting.it/penguin/directions.zip


Vittorio
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