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 Anyone working with 3DMeNow?
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paulsam
Curious Member



USA
3 Posts

Posted - May 26 2006 :  19:13:22  Show Profile  Visit paulsam's Homepage
I managed to get a working copy of 3DMeNow Professional (got very intrigued with the demo that came with Peter's book).

What happened to the BioVirtual technology? Anyone know?

Has anyone managed to get a chatbot engine working with a 3DMeNow character?

Thanks,
- Paul
PS: I'm trying to build a Virtual Human of my company's CEO for training & possible website interface.

Paul S. Hoffman
http://www.digitalspaceart.com

hologenicman
Moderator



USA
3177 Posts

Posted - May 26 2006 :  22:05:33  Show Profile  Visit hologenicman's Homepage  Reply with Quote
That technology was bought out by one of the members of this forum( or the virtual humans mailing list...)

I'm pretty sure you can get info at: http://ordinarymagic.com/ or by contacting Peter Plantec directly.

John L>
IA|AI

HologenicMan
John A. Latimer
http://www.UniversalHologenics.com

"If the Human brain were so simple that we could understand it,
we would be so simple that we couldn't..."
-unknown-

Current project:http://www.vrconsulting.it/vhf/topic.asp?TOPIC_ID=816&whichpage=1

DISCOVERY: The more I learn, the more I learn how little I know.
GOAL: There's strength in simplicity.
NOTE: Goal not always achieved.
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hologenicman
Moderator



USA
3177 Posts

Posted - May 26 2006 :  22:08:51  Show Profile  Visit hologenicman's Homepage  Reply with Quote
BTW, Poser5 has a head room where you can do the exact same thing from a person's photos, and I presume that Poser6 has it too.

The only issue is that we havn't gotten any Poser content into a 3D engine for Chat purposes yet.

PS. just checking, Does your CEO know that you are doing this...

John L>
IA|AI

HologenicMan
John A. Latimer
http://www.UniversalHologenics.com

"If the Human brain were so simple that we could understand it,
we would be so simple that we couldn't..."
-unknown-

Current project:http://www.vrconsulting.it/vhf/topic.asp?TOPIC_ID=816&whichpage=1

DISCOVERY: The more I learn, the more I learn how little I know.
GOAL: There's strength in simplicity.
NOTE: Goal not always achieved.
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paulsam
Curious Member



USA
3 Posts

Posted - May 26 2006 :  23:16:49  Show Profile  Visit paulsam's Homepage  Reply with Quote
hologenicman wrote:

"PS. just checking, Does your CEO know that you are doing this..."

No - we're hoping to surprise him with a really good proof of concept. Everybody in IT, training & marketing is very intrigued with the idea. I'm going back & forth between a "talking head" and a small MSAgent character (I already created a VRML avatar with his face, and can animate & capture that to create the MS Agent frames.)

I'll contact Peter directly about the 3DMeNow technology, thanks.

- Paul

Paul S. Hoffman
http://www.digitalspaceart.com
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art
Hooked Member



USA
207 Posts

Posted - May 26 2006 :  23:40:39  Show Profile  Reply with Quote
Paul,
Have you tried putting your CEO's head on a 3D Haptek model?
Some results aren't too bad, and others aren't too good.

(My attempt at a yogi-ism).

- Art -
In the world of AI it's the thought that counts!
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hologenicman
Moderator



USA
3177 Posts

Posted - May 27 2006 :  10:54:58  Show Profile  Visit hologenicman's Homepage  Reply with Quote
quote:
Have you tried putting your CEO's head on a 3D Haptek model?
Some results aren't too bad, and others aren't too good.


If anyone has a procedure for doing a good job of getting a Poser or 3dMeNow head onto a Haptek character please share...

I don't mean just puting the photo on the existing haptek head as a texture. I mean actaully replacing the mesh...

I believe that both Poser and 3dMeNow require front and profile photos that are relatively emotionless in order to trace out the 3-dimensional parameters.

John L>
IA|AI

HologenicMan
John A. Latimer
http://www.UniversalHologenics.com

"If the Human brain were so simple that we could understand it,
we would be so simple that we couldn't..."
-unknown-

Current project:http://www.vrconsulting.it/vhf/topic.asp?TOPIC_ID=816&whichpage=1

DISCOVERY: The more I learn, the more I learn how little I know.
GOAL: There's strength in simplicity.
NOTE: Goal not always achieved.
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GrantNZ
Moderator



New Zealand
2677 Posts

Posted - May 27 2006 :  10:58:52  Show Profile  Reply with Quote
quote:
I believe that both Poser and 3dMeNow require front and profile photos that are relatively emotionless in order to trace out the 3-dimensional parameters.

Poser has two options. The first is to simply wrap the photos onto the mesh - not dissimilar to Haptek, and much harder to use.

The second option tries to change the mesh shape to match the photo too, but good results are almost impossible to achieve. Even the manual and tutorial manual, while not actually stating it in so many words, recommend very strongly that you don't even bother trying it.
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laackejim
Committed Member



USA
3274 Posts

Posted - May 28 2006 :  06:46:36  Show Profile  Reply with Quote
quote:
Originally posted by GrantNZ

quote:
I believe that both Poser and 3dMeNow require front and profile photos that are relatively emotionless in order to trace out the 3-dimensional parameters.

Poser has two options. The first is to simply wrap the photos onto the mesh - not dissimilar to Haptek, and much harder to use.

The second option tries to change the mesh shape to match the photo too, but good results are almost impossible to achieve. Even the manual and tutorial manual, while not actually stating it in so many words, recommend very strongly that you don't even bother trying it.



Oddly enough AvatarLab (the agent version of Poser that was created to go with Adobe Atmosphere (a bust apparently) uses a slimmed down head room that works better than poser. Avatarlab exports to poser but loses a heck of a lot along the way.

Uncle Jim (e=mc2)
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aladyblond
Hooked Member



USA
619 Posts

Posted - May 29 2006 :  00:45:44  Show Profile  Reply with Quote
i can make a haptek head with thin face large face ect by having a good facial photo but the end result will be just that a haptek head. it can be superimposd to a haptek full body but it wil then lose its shape because it will be treated as a texture.~~alady
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Carl2
Curious Member



USA
95 Posts

Posted - Jun 01 2006 :  00:17:44  Show Profile  Reply with Quote
ALL,
I pulled fullbody girl into the Haptek registry and was able to change the shape of her face by choosing an option and moving a slider, I checked the Haptek temp files but it didn't generate any new files. Haptek dose offer some morphs that will change the shape of the face.
Carl2
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onadam
Curious Member



3 Posts

Posted - Oct 03 2007 :  08:50:43  Show Profile  Reply with Quote
Dear,

What happened to the D Vision Works and BioVirtual technology? Anyone know?

I looking for anybody who know something about D Vision Works - D Sculptor 2 Professional, Structured lighting system and BioVirtual - 3DMeNow Professional v2. Perhaps somebody know some people who work in D Vision or BioVirtual?

Also I am looking for some programer, who understands and is familiar with this technology

Thx
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Zapzap
Curious Member



1 Posts

Posted - Mar 22 2008 :  11:43:54  Show Profile  Reply with Quote
Hi

Does any1 know how i can put hair on my models and make them wink and all that? Using 3dmenow Pro


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paulsam
Curious Member



USA
3 Posts

Posted - Mar 22 2008 :  13:49:00  Show Profile  Visit paulsam's Homepage  Reply with Quote
Zigzag -

You can export from 3DMeNow as a Wavefront OBJ file, and then import into XFace (an open source MPEG-4 facial animation editor.) It will take a good amount of upfront learning to get into this system, but it looks well worth it. It uses MPEG-4 Facial Animation Point (FAP) files along with SMIL-Agent scripts. Here's the URL:

http://xface.itc.it/index.htm

Disclaimer: I haven't really worked with it - I just tested the import of the exported 3DMeNow face.

Good luck!
- Paul

Paul S. Hoffman
http://www.digitalspaceart.com
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chrisparker456
Curious Member



1 Posts

Posted - Jul 23 2008 :  14:23:57  Show Profile
Hey guys, I have a quick question if thats ok.

Bascily I can get really great results within 3dMeNow but when I export in OBJ to Maya it doesnt look quite as accurate ?

Any thoughts ?

Any and all advise is really appreciated.

Thanks !
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