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 Neural Based AI - NBAI (Next Generation AI)
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hologenicman
Moderator



USA
3323 Posts

Posted - May 15 2008 :  02:17:56  Show Profile  Visit hologenicman's Homepage
I would like to see a standardized interface paradigm for the next generation of neural based AI:

Sensory Input:

Monitor feed
keyboard feed
mouse feed
Game controller/joystick feed
system resource monitor
Bioptic camera feed
Stereo(or greater) microphone feed
Allowances for laboratory sensors such as electronic smell and taste

Motor Output:

keyboard emulation
mouse emulation
game controller/joystick emulation
system commands
Servo control of cameras (such as the "Orbit" cameras)
stereo speaker output and volume control
allowances for additional motor controls (such as robotics/home automation)

This degree of standardized AI environment would allow for various developers to create varying "black box" engines to act at the core of these standardized environments.

If nothing else, the creation of such a multi-faceted standardized environment would get developers on the path toward AI that is more richly interactive with the sensory and motor needs required by a next generation AI.

John L>
IA|AI

HologenicMan
John A. Latimer
http://www.UniversalHologenics.com

"If the Human brain were so simple that we could understand it,
we would be so simple that we couldn't..."
-Emerson M Pugh-

Current project:http://www.vrconsulting.it/vhf/topic.asp?TOPIC_ID=816&whichpage=1

DISCOVERY: The more I learn, the more I learn how little I know.
GOAL: There's strength in simplicity.
NOTE: Goal not always achieved.

Edited by - hologenicman on Sep 18 2009 21:26:08

hologenicman
Moderator



USA
3323 Posts

Posted - May 15 2008 :  08:49:41  Show Profile  Visit hologenicman's Homepage
To clarify, "Neural Based AI"(?NBAI?) is not NLP based.

All feeds are sensory in nature: sound, images, motions, etc.

The core technologies for dealing with this input and providing multiple simultaneous outputs can be provided by any of many ways.

My personal favorite is the Hologenic Brain approach which thrives on parallel sensory interaction. However, any analysis technology should be convertable for serving the need.

I am reminded of the modern Fighter jet cockpit, where the onboard computer tracks up to several bogies during a dog-fight and brings the pilot's attention to the current danger while still tracking the rest and adjusting the plane's parameters at the same time...

If developers are to bring AI into the next generation, our Virtual Human endeavors will need to adapt such technologies for the purpose of working within a Neural Based AI framework.

John L>
IA|AI

HologenicMan
John A. Latimer
http://www.UniversalHologenics.com

"If the Human brain were so simple that we could understand it,
we would be so simple that we couldn't..."
-Emerson M Pugh-

Current project:http://www.vrconsulting.it/vhf/topic.asp?TOPIC_ID=816&whichpage=1

DISCOVERY: The more I learn, the more I learn how little I know.
GOAL: There's strength in simplicity.
NOTE: Goal not always achieved.
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hologenicman
Moderator



USA
3323 Posts

Posted - May 21 2008 :  08:46:46  Show Profile  Visit hologenicman's Homepage
Jim,

Here's a thread to get you thinking...

This is where I would like to lead those in the forum looking for a leap into the future.

John L>
IA|AI

HologenicMan
John A. Latimer
http://www.UniversalHologenics.com

"If the Human brain were so simple that we could understand it,
we would be so simple that we couldn't..."
-Emerson M Pugh-

Current project:http://www.vrconsulting.it/vhf/topic.asp?TOPIC_ID=816&whichpage=1

DISCOVERY: The more I learn, the more I learn how little I know.
GOAL: There's strength in simplicity.
NOTE: Goal not always achieved.
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laackejim
Committed Member



USA
3274 Posts

Posted - May 21 2008 :  08:50:50  Show Profile
Sounds like it will be fun. On the other hand, if this thing is going to communicate with people, as opposed to blinking a light when a level of some variable (including the AI interpretation of "threat level") Just HOW are you going to avoid NLP?

Uncle Jim (e=mc2)
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laackejim
Committed Member



USA
3274 Posts

Posted - May 21 2008 :  08:51:28  Show Profile
OOps it is bed time for little ol bonzo (me). Gnite

Uncle Jim (e=mc2)
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hologenicman
Moderator



USA
3323 Posts

Posted - May 21 2008 :  09:38:21  Show Profile  Visit hologenicman's Homepage
quote:
On the other hand, if this thing is going to communicate with people, as opposed to blinking a light when a level of some variable (including the AI interpretation of "threat level") Just HOW are you going to avoid NLP?


Jim, that's an excellent question for demonstrating how a neural based AI can be set up for various core "Black-box" approaches.

The motor output for sound needs to connect to an environmental interface that includes independant left and Right outputs as well as independant left and right volume controls. This sets up the basic abillity to stress/hush and spacially direct the verbal output.

The next requirement for the Motor output for sound is to have an audio library of sound effects and vocal phonemes which can be modified for attack, duration, and decay.

With this software interface of independant stereo control of volume, direction, sound, phenome, and modification, the neural output of such a neural based AI would have the facillities to express a full range of communication of information and emotions.

With that functionallity established, the next project is for the different black-box AI engines to give out a feed that utilizes that available functionallity. An AI engine that uses NLP could very well utilize this neural based interface by having control parameters embedded in the output as commands for the volume and Attack, duration, and Decay parameters and using the Text output to drive the phenomes to be produced.

My Hologenic Brain is designed to have a spacially representational grid upon which areas are dedicated to the volume, and specific phenomes and sound effects. If a Specific area of the grid is active for output, then that sound effect of phenome will be triggered. The activity level in the volume area of the grid will determine the volume. Attack, duration, and decay are a bit more tricky since they are actually a function of the matrix processing over time...

BTW, neural input for sound is provided by a raw feed of the spectral anallysis (eg. equalizer display) as well as by voice recognition software which gives input to the specific areas corresponding to the phenome recognized by the voice recognition software..

This is done in "real-time" such that the vocal output of the phenomes is fed back in as input and support of the output much the same way that we better learn to speak when we have the abillity to hear ourselves speaking...

John L>
IA|AI

HologenicMan
John A. Latimer
http://www.UniversalHologenics.com

"If the Human brain were so simple that we could understand it,
we would be so simple that we couldn't..."
-Emerson M Pugh-

Current project:http://www.vrconsulting.it/vhf/topic.asp?TOPIC_ID=816&whichpage=1

DISCOVERY: The more I learn, the more I learn how little I know.
GOAL: There's strength in simplicity.
NOTE: Goal not always achieved.
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hologenicman
Moderator



USA
3323 Posts

Posted - May 21 2008 :  10:00:48  Show Profile  Visit hologenicman's Homepage
quote:
BTW, neural input for sound is provided by a raw feed of the spectral anallysis (eg. equalizer display)

I should mention that this same spacial input to the HologenicBrain for the Fast fourier information(spectral analysis) is also the same spacially represented output of the raw sound feed by sound synthesis of the spectral analysis.

Simply stated, the neural based input can recieve any sound feed capable of being analysed and spacially represinted with spectral analysis as well as capable of producing any sound feed which can be synthesised from such a spacial representation of a spectral analysis.

Simpler put, if it can hear it, it can output it as well.

Taken further, if it can imagine it, it can output it as well, thus foregoing the phenome library for sound output.

So, Jim, much more than a blinking light...

And actually not all that complicated.

John L>
IA|AI

HologenicMan
John A. Latimer
http://www.UniversalHologenics.com

"If the Human brain were so simple that we could understand it,
we would be so simple that we couldn't..."
-Emerson M Pugh-

Current project:http://www.vrconsulting.it/vhf/topic.asp?TOPIC_ID=816&whichpage=1

DISCOVERY: The more I learn, the more I learn how little I know.
GOAL: There's strength in simplicity.
NOTE: Goal not always achieved.
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toborman
Hooked Member



USA
289 Posts

Posted - May 21 2008 :  15:27:50  Show Profile  Visit toborman's Homepage
I think an AI agent will never reach an understanding of human behavior until it incorporates processing of the sensory information that humans encounter. Neural processing provides the means to give language meaning.

I'm looking forward to the day I can integrate your work into Harry.

http://mindmap.iwarp.com
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hologenicman
Moderator



USA
3323 Posts

Posted - May 21 2008 :  21:00:58  Show Profile  Visit hologenicman's Homepage
quote:
I think an AI agent will never reach an understanding of human behavior until it incorporates processing of the sensory information that humans encounter.

I'm excited to hear your interest.

I truly believe that we can progress in this direction. I am following Jim's advise and working from the center out in that I am scripting the brain now with the expectation that the environment interface will come later.

The goal at this point is to recruit the thinking of virtual human developers toward this Neural Based AI future.

I believe that it is a necessary direction as well as I believe that it will be a lot easier to accomplish than people would expect.

John L>
IA|AI

HologenicMan
John A. Latimer
http://www.UniversalHologenics.com

"If the Human brain were so simple that we could understand it,
we would be so simple that we couldn't..."
-Emerson M Pugh-

Current project:http://www.vrconsulting.it/vhf/topic.asp?TOPIC_ID=816&whichpage=1

DISCOVERY: The more I learn, the more I learn how little I know.
GOAL: There's strength in simplicity.
NOTE: Goal not always achieved.
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Dante
Hooked Member



220 Posts

Posted - Jul 30 2008 :  22:24:57  Show Profile
Strangly, mention anything that dosent include NLP or (shudder) AIML, and most AI sites arnt interested :/

The hand that rocks the AI cradle, may well rule the world.
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mikmoth
Moderator



USA
2082 Posts

Posted - Jul 30 2008 :  23:27:10  Show Profile  Visit mikmoth's Homepage
Yeah, AIML sucks... it can't even learn man. Okay, okay... it doesn't suck. Its an amazing pattern matching marvel... but I really really really like my Ai to learn, adapt, and show at least some potential of awareness or life.

That's just my personal opinion...

 http://lhandslide.com
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hologenicman
Moderator



USA
3323 Posts

Posted - Jul 31 2008 :  02:34:32  Show Profile  Visit hologenicman's Homepage
Yeah, Non-NLP AI is definately the required future, but it is far enough out of reach that any practical applications today will shun it as a core engine.

John L>
IA|AI

HologenicMan
John A. Latimer
http://www.UniversalHologenics.com

"If the Human brain were so simple that we could understand it,
we would be so simple that we couldn't..."
-Emerson M Pugh-

Current project:http://www.vrconsulting.it/vhf/topic.asp?TOPIC_ID=816&whichpage=1

DISCOVERY: The more I learn, the more I learn how little I know.
GOAL: There's strength in simplicity.
NOTE: Goal not always achieved.
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Dante
Hooked Member



220 Posts

Posted - Aug 02 2008 :  17:08:53  Show Profile
NLP systems will always attract a larger audience.

I'm looking through that document of yours, Holo; I'd be lying if I said I wasnt impressed!

The hand that rocks the AI cradle, may well rule the world.
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hologenicman
Moderator



USA
3323 Posts

Posted - Aug 02 2008 :  17:49:21  Show Profile  Visit hologenicman's Homepage
Thanks, Dante,

There are a lot of drawings that are not yet put into the document that help visually demonstrate the text.

If you check the date on the doc you'll note that I have done a lot of work since that has not been put into there or updated yet. :-(

However, the basic structure and process holds true even in my most recent application project.

The neat thing is that the overall Hologenic concept can be applied to NLP as well as to neural values. A HologenicMatrix is a type of organization and processing of a functional database, and a HologenicBrain is a type of organization and processing of a functional application.

Differing applications can be developed by differing developers and still conform to the concepts of a HologenicMatrix or a HologenicBrain. In fact, I am convinced that an older version of Mikmoth's Jem constituted a "pre-compiled" HologenicMatrix. It included recursion and association and the visual depiction of the search process even looked like the ripples on a pond that true holographic plates look like before applying the reference laser to display the contained image. :-)

Let me know your thoughts as you work your way through it.

John L>
IA|AI

HologenicMan
John A. Latimer
http://www.UniversalHologenics.com

"If the Human brain were so simple that we could understand it,
we would be so simple that we couldn't..."
-Emerson M Pugh-

Current project:http://www.vrconsulting.it/vhf/topic.asp?TOPIC_ID=816&whichpage=1

DISCOVERY: The more I learn, the more I learn how little I know.
GOAL: There's strength in simplicity.
NOTE: Goal not always achieved.
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mikmoth
Moderator



USA
2082 Posts

Posted - Aug 06 2008 :  08:35:05  Show Profile  Visit mikmoth's Homepage
I didn't know exactly where to post this John... but I thought maybe you would find some intellectual interest in reading this.

http://www.edge.org/3rd_culture/everett07/everett07_index.html

I was just researching the 'current model' of language theory and bumped into it. Its a long read and you don't have to read it or comment on it. I was just fairly impressed with it. It starts off by examining recursion in language and leads into a whole lot more interesting stuff.

Alirighty, I was just workin on creating dynamic sentences from my ai engine. Ok, Have fun.

 http://lhandslide.com
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toborman
Hooked Member



USA
289 Posts

Posted - Aug 06 2008 :  12:44:56  Show Profile  Visit toborman's Homepage
interesting article, thanks.

http://mindmap.iwarp.com
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