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 Artificial Intelligence
 Brainwaves and System Timers
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hologenicman
Moderator



USA
3323 Posts

Posted - Sep 25 2007 :  21:29:36  Show Profile  Visit hologenicman's Homepage
I'm pretty sure that I've posted this idea before, but I am working through the details again so I figured I would make a dedicated thread for it.

John L>
IA|AI

HologenicMan
John A. Latimer
http://www.UniversalHologenics.com

"If the Human brain were so simple that we could understand it,
we would be so simple that we couldn't..."
-Emerson M Pugh-

Current project:http://www.vrconsulting.it/vhf/topic.asp?TOPIC_ID=816&whichpage=1

DISCOVERY: The more I learn, the more I learn how little I know.
GOAL: There's strength in simplicity.
NOTE: Goal not always achieved.

hologenicman
Moderator



USA
3323 Posts

Posted - Sep 25 2007 :  21:43:17  Show Profile  Visit hologenicman's Homepage
OK, in a "real-time" application with continued and functional activity there needs to be a meter of sorts to pace those functions with.

Of course, with my fascination of emulating the human example I have chosen to use brainwaves as the organizational basis for my system timers.


DeltaCycle (Sleep)

0Hz=1000ms=40x //MaxDeltaDuration
4Hz=250ms=10x //DeltaTrigger

ThetaCycle (Rest)

4Hz=250ms=10x //MaxThetaDuration
8Hz=125ms=5x //ThetaTrigger

(Schumann Resonance = 7.8Hz = 128ms)
(Also 14.3Hz, 20.8Hz, 27.3Hz, 33.8Hz, Etc. [at +6.5])
(with the exception of 59.9Hz to acount for the effect)
(of North Americas power grid)

AlphaCycle (Thought)

8Hz=125ms=5x //MaxAlphaDuration
13.3Hz=75ms=3x //AlphaTrigger

BetaCycle (Activity)(Also Event Driven)

13.3Hz=75ms=3x //MaxBetaDuration
40Hz=25ms=x //BetaTrigger



John L>

HologenicMan
John A. Latimer
http://www.UniversalHologenics.com

"If the Human brain were so simple that we could understand it,
we would be so simple that we couldn't..."
-Emerson M Pugh-

Current project:http://www.vrconsulting.it/vhf/topic.asp?TOPIC_ID=816&whichpage=1

DISCOVERY: The more I learn, the more I learn how little I know.
GOAL: There's strength in simplicity.
NOTE: Goal not always achieved.

Edited by - hologenicman on Sep 25 2007 21:51:58
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mikmoth
Moderator



USA
2082 Posts

Posted - Sep 25 2007 :  23:58:13  Show Profile  Visit mikmoth's Homepage
Your whole approach to AI is intriguing... I can't wait to see the child that will come from all your labors.

Grant has a very interesting approach too... he's described bits and pieces. But it sounds like a monster to build.

I'm not to sure about Jim's... but I know he's done some work in NLP. Would love to hear more.

Its gonna be interesting to see you guys build your 'machines' as we go along this journey, getting older, and hopefully getting wiser...

 http://lhandslide.com
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hologenicman
Moderator



USA
3323 Posts

Posted - Sep 26 2007 :  01:33:04  Show Profile  Visit hologenicman's Homepage
quote:
Your whole approach to AI is intriguing... I can't wait to see the child that will come from all your labors.


I can't wait either.

Right now, I am getting very frustrated with trying to get my Global system hooks dll working functionally with the rest of my application. I know that it is simply a matter of my lack of programming experience, but I keep hammering and tinkering away at it...

The Global hooks are integral to the application so I can't let them slide.

Working on the system timer functions provides a nice distraction to keep me from going berzerk over the hooks.
quote:
Its gonna be interesting to see you guys build your 'machines' as we go along this journey, getting older, and hopefully getting wiser...

I will actually pat myself on the back for getting wiser and scaling my project back to the basics of the CoPilot and avoiding the graphics issues for now.

John L>
IA|AI

HologenicMan
John A. Latimer
http://www.UniversalHologenics.com

"If the Human brain were so simple that we could understand it,
we would be so simple that we couldn't..."
-Emerson M Pugh-

Current project:http://www.vrconsulting.it/vhf/topic.asp?TOPIC_ID=816&whichpage=1

DISCOVERY: The more I learn, the more I learn how little I know.
GOAL: There's strength in simplicity.
NOTE: Goal not always achieved.
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GrantNZ
Dedicated Member



New Zealand
2677 Posts

Posted - Sep 26 2007 :  08:11:10  Show Profile
quote:
(with the exception of 59.9Hz to acount for the effect)
(of North Americas power grid)

Virtual North-Americans Does this mean your AI will be incapable of thinking like a New Zealander?

quote:
Grant has a very interesting approach too... he's described bits and pieces. But it sounds like a monster to build.

A mooooonster. But made up of lots and lots of little independent modules that can be created at leisure. I'll get around to starting a thread on it one day.
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hologenicman
Moderator



USA
3323 Posts

Posted - Sep 26 2007 :  09:31:00  Show Profile  Visit hologenicman's Homepage
I'm just impressed/embarassed that the north american power grid is so intense that it affects the resonance of the planet.

John L>
IA|AI

HologenicMan
John A. Latimer
http://www.UniversalHologenics.com

"If the Human brain were so simple that we could understand it,
we would be so simple that we couldn't..."
-Emerson M Pugh-

Current project:http://www.vrconsulting.it/vhf/topic.asp?TOPIC_ID=816&whichpage=1

DISCOVERY: The more I learn, the more I learn how little I know.
GOAL: There's strength in simplicity.
NOTE: Goal not always achieved.
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laackejim
Committed Member



USA
3274 Posts

Posted - Sep 27 2007 :  06:11:55  Show Profile
quote:
Originally posted by mikmoth

I'm not to sure about Jim's... but I know he's done some work in NLP. Would love to hear more.



You are not the only one! Actually I am in the home stretch on rigging and animation. I am not going to pursue the lip sync crisis at this time. It will be a little while before coding on the brain resumes and I have had a series of minor redesigns around new concepts. But the main track is still the same and the train will begin to move again soon. This graphics stuff was/is fascinating and difficult for me, therefore a challenge impossible for me to avoid.


Uncle Jim (e=mc2)
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mikmoth
Moderator



USA
2082 Posts

Posted - Sep 28 2007 :  05:14:20  Show Profile  Visit mikmoth's Homepage
Well Jim, John, I was thinking... if you find you don't have the time for graphics maybe I could rig some kind of 3d avatar system for you similar to what I have going. You've seen my thread... maybe something like that. I could package it up into a .DLL you could access thru your programs... when they come. I'm still improving it of course... but I'm sure it can only get better.

just a thought...




 http://lhandslide.com
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hologenicman
Moderator



USA
3323 Posts

Posted - Sep 28 2007 :  22:35:28  Show Profile  Visit hologenicman's Homepage
quote:
if you find you don't have the time for graphics maybe I could rig some kind of 3d avatar system for you similar to what I have going. You've seen my thread... maybe something like that. I could package it up into a .DLL you could access thru your programs... when they come. I'm still improving it of course... but I'm sure it can only get better.

just a thought...

Thanks Mikmoth,

I would really appreciate that as a .dll resource.

Of course, there is no need to hurry at all since the graphics would serve as a nice "addition" to the core of my application and I am still working through the details on that.

I really believe that my choice to get back to the basics of my intended application has been a good decision for me.

John L>
IA|AI

HologenicMan
John A. Latimer
http://www.UniversalHologenics.com

"If the Human brain were so simple that we could understand it,
we would be so simple that we couldn't..."
-Emerson M Pugh-

Current project:http://www.vrconsulting.it/vhf/topic.asp?TOPIC_ID=816&whichpage=1

DISCOVERY: The more I learn, the more I learn how little I know.
GOAL: There's strength in simplicity.
NOTE: Goal not always achieved.

Edited by - hologenicman on Sep 28 2007 22:37:50
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laackejim
Committed Member



USA
3274 Posts

Posted - Sep 30 2007 :  08:38:02  Show Profile
Thanks Mikmoth, as I said, I am getting to the point of being able to do the rigging and therefore the animation. When I get there my intention is to turn a series of animations into small movie formats and call them as part of the AI response. The technique works, and if I can find the original demo I posted oh so long ago on the forum I will repost and you can see what I am after.

Feels good to be thinking and doing like this again.

Uncle Jim (e=mc2)
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hologenicman
Moderator



USA
3323 Posts

Posted - Sep 27 2009 :  13:45:54  Show Profile  Visit hologenicman's Homepage

Brainwaves make a good model for setting up a rhythm generator and system timer.

I am getting ready to create a "heartbeat" for my currently application.

John L>
IA|AI

HologenicMan
John A. Latimer
http://www.UniversalHologenics.com

"If the Human brain were so simple that we could understand it,
we would be so simple that we couldn't..."
-Emerson M Pugh-

Current project:http://www.vrconsulting.it/vhf/topic.asp?TOPIC_ID=816&whichpage=1

DISCOVERY: The more I learn, the more I learn how little I know.
GOAL: There's strength in simplicity.
NOTE: Goal not always achieved.
Go to Top of Page
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