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 MS AGents with UltrHal 6
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Merlin
Curious Member



Australia
6 Posts

Posted - Dec 05 2006 :  07:38:26  Show Profile  Click to see Merlin's MSN Messenger address
Hi,

can anyone tell me how to use MS Agents (acs files) with UltraHal 6.0? I looked on the web but could not find anything in UH6 documentation.

many thanks

Look behind the illusion. Hear beyond the noise.

GamerThom
Dedicated Member



USA
2550 Posts

Posted - Dec 05 2006 :  07:50:25  Show Profile  Visit GamerThom's Homepage  Click to see GamerThom's MSN Messenger address
What is it exactly that you want to know?

If you have a fully licensed copy of Ultra Hal
with the expansion pack, all you need to do is
install the MS Agent character in the Windows
MS agent character folder located in the Windows
program folder and start Hal, then open Hal's
control options menu, go to the character selection
panel and check the name of the character. When
you run Hal that character will be in hals window.

If you need more specific info than this, you might
want to check on the zabaware forum. Here is a link
to that forum.

http://www.zabaware.com/forum/


http://www.gamerthom.com/ IAlAI
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hologenicman
Moderator



USA
3323 Posts

Posted - Dec 05 2006 :  17:00:55  Show Profile  Visit hologenicman's Homepage
The "key" point is that you must also have the expansion pack in order for this to work.

John L>
IA|AI

HologenicMan
John A. Latimer
http://www.UniversalHologenics.com

"If the Human brain were so simple that we could understand it,
we would be so simple that we couldn't..."
-Emerson M Pugh-

Current project:http://www.vrconsulting.it/vhf/topic.asp?TOPIC_ID=816&whichpage=1

DISCOVERY: The more I learn, the more I learn how little I know.
GOAL: There's strength in simplicity.
NOTE: Goal not always achieved.

Edited by - hologenicman on Dec 05 2006 17:01:28
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GamerThom
Dedicated Member



USA
2550 Posts

Posted - Dec 05 2006 :  19:42:40  Show Profile  Visit GamerThom's Homepage  Click to see GamerThom's MSN Messenger address
But using the standard Agents that came with Hal and or the
ones already installed on your system, right? If not, then
Robert made some change to Ultra Hals character recognition
routines since last year that I am unaware of.

http://www.gamerthom.com/ IAlAI
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GrantNZ
Dedicated Member



New Zealand
2677 Posts

Posted - Dec 06 2006 :  06:18:23  Show Profile
I believe the expansion pack is for using new Haptek avatars.
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GamerThom
Dedicated Member



USA
2550 Posts

Posted - Dec 06 2006 :  06:53:20  Show Profile  Visit GamerThom's Homepage  Click to see GamerThom's MSN Messenger address
Maybe that's it. I'm not 100% sure since I really never
got into messing around that much with the MS Agents part.

http://www.gamerthom.com/ IAlAI
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GrantNZ
Dedicated Member



New Zealand
2677 Posts

Posted - Dec 06 2006 :  07:20:54  Show Profile
Neither. I was far more interested in Haptek's dynamic animation, than a relatively static Agent who occasionally played the same old animation.
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GrantNZ
Dedicated Member



New Zealand
2677 Posts

Posted - Dec 07 2006 :  06:12:06  Show Profile
Ooh! An avatar that looks like Minerva? (Great book in my opinion!) Is she on a web site somewhere or could you post a pic?
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Merlin
Curious Member



Australia
6 Posts

Posted - Dec 07 2006 :  14:29:47  Show Profile  Click to see Merlin's MSN Messenger address
Well I bit the bullet and purchased the expansion pack. All is fine. Will probably dabble in making my own chr next. Guile3D has some great chrs. Also have the Neospeech - its a pity that it does not sync with some of the Guile3d chrs. But like Bill De Witt - I'm not too worried about watching the avatar. It is the functionality I am looking for.

cheers

Look behind the illusion. Hear beyond the noise.
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vrossi
Forum Admin



Italy
1455 Posts

Posted - Dec 07 2006 :  20:43:59  Show Profile  Visit vrossi's Homepage
Hi, Bill.

In a few weeks you have posted some very interesting comments here.

I've added a link to your UltraHalScript Viki in the Virtual Humans Directory (section Discussion Groups).

It would be great if you could add a link to our forum on your site.

If you wish, you may also add a link to my Hal plugins page
http://www.vrconsulting.it/halplugins/vr_hal00.html

Some of them have been considered useful by a few Hal users, other are just experiments I made. All of them are working and fully documented, but their functionalities would need to be expanded. I spent several days (or I should say some nights) on them about one year aago, then I couldn't find the time to work further on them. However, I believe they contain some working examples of how to interact with Hal through plugins.



Vittorio
virtualhumansforum.com
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laackejim
Committed Member



USA
3274 Posts

Posted - Dec 07 2006 :  22:40:23  Show Profile
quote:
Originally posted by Bill DeWitt

Most of Heinlein's women are not my type, brazen is the antithesis of sexy to me. As for the image, it's the one I posted here before, let me see if I can find it... ah..


I quit reading Heinlein shortly after Time Enough for Love. The slide from amazing conceptual fiction into sexual sit coms finally reached the point where I lost interest.

Uncle Jim (e=mc2)
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GrantNZ
Dedicated Member



New Zealand
2677 Posts

Posted - Dec 08 2006 :  06:49:29  Show Profile
quote:
As for the image, it's the one I posted here before

Thanks for the link (I must admit I rarely go onto the Zabaware forum these days - too little time!) I see where you're coming from! Although I'd have to reread the book(s) to figure out what the differences in our concepts may be. Not that it matters much

quote:
I quit reading Heinlein shortly after Time Enough for Love. The slide from amazing conceptual fiction into sexual sit coms finally reached the point where I lost interest.

He certainly did change style....

quote:
I always wondered if that was a result of commercial pressure to attract adolescent boys or if it reflected a growing perversion in him. Hard to tell.

I've always felt that he was continuing what he started in "Stranger in a Strange Land" (one of my absolute favourite stories) - looking at a possible evolution of culture/spirituality. Most SciFi stories introduce a technology or theory and examine our cultural adaption to it (putting aside the purely action stories that are essentially our current Hollywood culture with cool gadgets). Heinlein seemed to me to be examining cultural change without the reliance on technology forcing that change. It's still SciFi, but it's a very different field of Sci!

Some of the concepts are fairly logical conclusions to some "new age"y ideals (i.e. balance out the extremes and integrate the solutions). A lot of his concepts assume we'll mature past our current taboos, such as the sex ones - why we give kids free access to wonton destruction yet are terrified at the thought of naked bodies is beyond me. Perhaps it's warrior evolution. Youngsters must be ready to kill before we'll let them have babies. I don't know.

What Heinlein's actual motives were though, I cannot guess
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laackejim
Committed Member



USA
3274 Posts

Posted - Dec 08 2006 :  07:09:33  Show Profile
quote:
Originally posted by Bill DeWitt

I always wondered if that was a result of commercial pressure to attract adolescent boys or if it reflected a growing perversion in him. Hard to tell.


I used to keep up on those guys and I remember reading that Heinlein had some financial problems later on and needed some sales boost, I cannot remember whether it was health or what. Just the memory of my thought after reading the article, "Darn, I wouldn't have thought he needed to. Oh Well, there are good authors all over this field."


Uncle Jim (e=mc2)

Edited by - laackejim on Dec 08 2006 07:11:16
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vrossi
Forum Admin



Italy
1455 Posts

Posted - Dec 08 2006 :  13:12:20  Show Profile  Visit vrossi's Homepage
quote:
I want to be fair without seeming to advertize for commercial interests. It's a personal problem... I have a hard time settling on what I consider propriety.


Sorry, I didn't mean to give you any problem. However, I'd like you to know that my plugins are completely free, even if I spent a lot of time developing them. So there is absolutely no commercial interest behind them. The PayPal logo you see in my Hal Plugins page can be used for free donations. (BTW, in one year, only a couple of people cliked on it, and I thank them here, since they are also active members of this forum )

Vittorio
virtualhumansforum.com
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laackejim
Committed Member



USA
3274 Posts

Posted - Dec 08 2006 :  17:30:41  Show Profile
Bill, my hat is off to you again. And a warm welcome to my circle of friends (presumptious on my part because you may not agree, but that isn't required. The circle extends from me outward. With luck I will be included in a similar circle extending from you)

There is only ONE statement that I find anything even slightly wrong with. And it is only a slip in categories. The statement is this:

quote:
Governments, in their incompetence and pandering, can't figure this out and Libertines, in their culpability and rationalizations, can't admit this.


The slip I see is that although Governments are composed of people, they are not people, they are titles or functions. Libertines are people, people who hold certain concepts and philosophys and suffer certain blind spots. Governments are made of people with similar limitations (by category, not specific direction) Change the people in government and you change the blind spots and stupidities. But it is still a government. Change the views of a libertarian or a conservative or a fundamentalist and you no longer have one. (there will be others of course).



Uncle Jim (e=mc2)
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GrantNZ
Dedicated Member



New Zealand
2677 Posts

Posted - Dec 08 2006 :  21:26:01  Show Profile
I've always loved Heinlein's "rational anarchist" philosophy

quote:
It's the same old Libertine excess that many societies have degenerated into as they became defunct.

Uh-oh, western civilisation is in trouble

My only disagreements with your opinions are really just my ideals, based on my unfounded hope that over the long term human culture will evolve rather than mature - i.e. significant changes in our basic nature. We can't say it's impossible - just because it hasn't happened before doesn't mean it won't happen the first time - but I'm not holding out much hope

Kind of sad really oh well

quote:
For instance, putting block in holes is judged by accuracy and speed. I can put the right blocks in the right holes in less than a minute. Governments would take several years to get it completely wrong.

My turn to be picky! (Move over Jim ) You are designed completely different to a government. You have two hands, one of which gets preference (unless you're ambidextrous). You have two eyes, whose committee structure enhances 2D imagery to 3D understanding. A government has millions of hands (if you include every branch of its influence) and even more eyes (if you include study groups, public consultation etc), and you expect it to even decide which hands and eyes to use in less than a minute?

On the other hand, you try to enact nationwide strategic/legislative change, accepted by all (even if that "acceptance" is legally enforced). To a government this is routine day-to-day stuff - this is what its "intelligence" is optimised toward, and it does that job very well, even if the majority of people disagree with the results

Intelligence is a tricky thing to measure... half the time "stupidity" is simply a difference in priorities... and down that path are all the conspiracy theories
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