Virtual Humans Forum
Virtual Humans Forum
Home | Profile | Register | Active Topics | Members | Search | FAQ
Username:
Password:
Save Password
Forgot your Password?

Virtual Humans
Partner website:
Chatbots.org
 All Forums
 Virtual Humans
 Software Download - Tips and Tricks
 If Kari Could Look More Realistic!!
 New Topic  Topic Locked
 Printer Friendly
Author Previous Topic Topic Next Topic  

RAMIKO2K8
Curious Member



USA
98 Posts

Posted - Oct 19 2009 :  04:09:01  Show Profile  Visit RAMIKO2K8's Homepage  Send RAMIKO2K8 an AOL message
If Only Kari Could Look,
This More Realistic!! Click Here!!



Ramiko2k8

Oct.18th,2009
9:56pm

mikmoth
Moderator



USA
2082 Posts

Posted - Oct 19 2009 :  05:46:01  Show Profile  Visit mikmoth's Homepage
Yeah, I know. If only we could render that in real-time. That movie probably took a few hours to render. Give NVidia 5 years to make the hardware and developers 5 more years to streamline it.

 http://lhandslide.com
Go to Top of Page

GrantNZ
Dedicated Member



New Zealand
2677 Posts

Posted - Oct 19 2009 :  07:10:46  Show Profile
nVidia did some real-time hair, for a mermaid character, about four or five years ago. It "only" needs a geForce 6800. It doesn't look as good as that rendered example, but at least it doesn't look boned like so many real-time hair does.

http://www.nzone.com/object/nzone_nalu_downloads.html

Developer's turn
Go to Top of Page

mikmoth
Moderator



USA
2082 Posts

Posted - Oct 19 2009 :  07:29:52  Show Profile  Visit mikmoth's Homepage
Yeah...

You have to also remember, we're not a real studio. It's just basically (me) and well... I'm learning just like you guys are. Plus I'm not really like... ya know... in it for the business. I mean, its great that people like my stuff, but if it doesn't have the /\fun/\ aspect on a day-to-day basis I "turn off". I mean... it is sooo much fun working on this stuff ! And I get paid for it from people who really seem to enjoy it. I'm dumbfounded everyday...

Besides I think he means AiBliss girls. I've barely started the Kari 3D stuff. A lot of confusion between Kari and AiBliss. Two different products.



 http://lhandslide.com
Go to Top of Page

GrantNZ
Dedicated Member



New Zealand
2677 Posts

Posted - Oct 19 2009 :  11:16:23  Show Profile
True, and you're doing some fantastic things When I said "developer's turn" I wasn't meaning you specifically. Interestingly, some games do a rather good job with hair, whilst most don't even bother.

Anyway, keep it fun
Go to Top of Page

mikmoth
Moderator



USA
2082 Posts

Posted - Oct 19 2009 :  13:00:08  Show Profile  Visit mikmoth's Homepage


Well, when you see a topic "If Kari Could Look More Realistic!!", my first human reaction was actually

"Gimme a break! I'm not Dreamworks! Gee!"

I dread topics like this... so naturally you try to save face and say something off-hand, witty, to diffuse it. Being that it's your baby they are talking about... and it's the wrong baby to boot.

Honestly... I don't think the hair is that big a deal for now. Look at Sims3 for comparison. I think some of my hairs are somewhat better.

Give me a year or two and I'll have that hair wipping, curling, bouncing, frizzing, and smacking in yo dam face!

Oh, I'm just kidding.

 http://lhandslide.com
Go to Top of Page

GrantNZ
Dedicated Member



New Zealand
2677 Posts

Posted - Oct 19 2009 :  22:19:41  Show Profile
Yes, I know what you mean; it's very hard to release something that you've done your best on, and receive nothing back but "could be better"!

I haven't tried Sims 3 yet (I think I'll skip it this time around ) but I remember the hair in Sims 2 was nothing but a static sculpture. Even Poser's hair was pretty poor, at least in the version I used. I haven't given it a good try in 3ds Max yet... one day, maybe....

If you ever get into cloth simulation, I think some companies have used that as a basis for their hair. But man, I'd have no idea how to even start on something like that
Go to Top of Page

Guile3D
Hooked Member



USA
705 Posts

Posted - Oct 20 2009 :  02:04:49  Show Profile  Visit Guile3D's Homepage
Don't worry Mik.. your work is just wonderful.. I think people get really confused about the difference between "pre-render high quality characters like in the movies and games that took twenty hours to render in fifty machines" and "real-time rendering trying to push just one machine's CPU and video card to the limit and trying to do miracles in any line of code"...



Guile 3D Studio
http://www.guile3d.com
"Where reality meets Imagination"

Edited by - Guile3D on Oct 20 2009 05:14:19
Go to Top of Page

laackejim
Committed Member



USA
3274 Posts

Posted - Oct 20 2009 :  21:21:04  Show Profile
Mik, a compliment from Guile is worth putting on the wall, in a frame of course.

Cinema does a truly fantastic job on hair, probably the best module it has. It is NOT a real time render though. There are ways to speed it up but anything that is based on individual hairs (necessary for realistic movement and color) isn't going to make it anytime soon. I think. I use two Big Graphics cards and the speed up is amazing. But irrelevant for the problem of real time render.

Somehow I do believe, deep down in that secret place, that Mik's "threat" to have that hair smakin yo in da face, Just might turn out to be true. Go for it Mik. I will sit here and cheer you on as loud as I can.

Uncle Jim (e=mc2)

Edited by - laackejim on Oct 20 2009 21:23:34
Go to Top of Page

The PUNdamentalist
Intrigued Member



USA
146 Posts

Posted - Oct 20 2009 :  21:38:32  Show Profile
"God only made one 'perfect head'...the rest had hair on 'em!" (apologies to the source of that quote!

Remember the late Peris Khambata from Star Trek: The (SLOW) Motion Picture? She had a gorgeous cranium even though I'm a sucker for blonds!

Keep up the good work there guy...and I would frame Guile's quote! Also, your Kari is out there for people to see what she can do...unlike Denise, which has been how many years in development

I wish I could only afford Kari.

AI is no match for NS (Natural Stupidity)
Go to Top of Page

mikmoth
Moderator



USA
2082 Posts

Posted - Oct 20 2009 :  23:33:20  Show Profile  Visit mikmoth's Homepage
haha!

Well the best anyone can do at this point is soft-body dynamics like Grant suggested. I don't think render-like, fiber hair, is practical especially if polycount is an issue (environments and multiple characters). Is there an actual game out there that even has Maya/Cinema4D-like hair going??

Yeah, I know Guile, but its not really anyone's fault. many people just don't understand the limits of technology and the amount of work involved. That is why I think I'm going to change my tactics... I'll start posting finished material instead of just "in-progress" pictures. Ughhh... I hate catering to the business side of selling software. I know, you know, the little game we try to play... I say lets just have fun.

Bombsquad-guy just said Oops!


 http://lhandslide.com
Go to Top of Page
  Previous Topic Topic Next Topic  
 New Topic  Topic Locked
 Printer Friendly
Jump To:
Virtual Humans Forum © V.R.Consulting Go To Top Of Page
This page was generated in 0.19 seconds. Snitz Forums 2000